These confrontations are often exciting as you dance around your foe, attempting to find a sizeable gap in which to attack. There are also more duels with other lightsaber-wielding enemies than in the previous games in the series, which are by far the best combat encounters in here. Combat hasn't aged tremendously well, but it is nevertheless not only still playable, but enjoyable too: it can be extremely satisfying to side flip into a group of enemies, lay waste to them with a few quick lightsaber swings and well-timed force throws, and side flip out again. The lightsaber scorching walls as it passes by them and droids ambling about throughout the missions are examples of this firm rooting in the lore, which serves to give life to each familiar environment. Jedi Academy is positively steeped in Star Wars nostalgia, the effectiveness of which is enhanced by its entertaining gameplay. Motion controls are another addition worth mentioning, which are extremely useful for fine-aiming when using a ranged weapon. While the Switch's Joy-Cons are no match for a traditional keyboard and mouse, the controls are nevertheless intuitive and easy to pick up, and some smart hot-mapping has been implemented to quickly switch between the multitude of force powers available. It has since been dethroned by the very good Fallen Order, but it nevertheless retains many of its charms. At one point in history, the Jedi Knight series was at the pinnacle of lightsaber combat in video gaming.
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